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java课程设计贪吃蛇

发布时间: 2020-11-30 00:51:00

1. java如何写贪吃蛇游戏界面

这是一个最基本的界面,下面又不会的地方去查API

import java.awt.*;
import javax.swing.*;
public class View {
JFrame frame;
Container c;
JLabel backgound;
JButton start;
JLabel help;
public void first(){
frame=new JFrame("我的贪吃蛇");
c=frame.getContentPane();
c.setLayout(null);
Font f1=new Font("楷体",Font.BOLD,50);

backgound=new JLabel();
backgound.setBounds(0,0,800,600);
c.add(backgound);
backgound.setLayout(null);

start=new JButton();
start.setBounds(300,70,200,58);
start.setCursor(new Cursor(Cursor.HAND_CURSOR));
start.setBorder(null);
start.setContentAreaFilled(false);
backgound.add(start);
help = new JLabel();
help.setText("游戏帮助");
help.setBounds(180,230,500,50);
help.setForeground(Color.black);
help.setFont(f1);
backgound.add(help);
frame.setSize(800,600);
frame.setResizable(false);
frame.setVisible(true);
}

2. 本人用java写贪吃蛇。。。如何实现蛇的自动移动,老师说是线程,但是我的java不太好,希望能说详细点

new Thread(new Runnable() {
public synchronized void run() {
while(true){
// 写你来的每自次移动方向和距离算法

try{
// 死循环内 没隔100毫秒运行一次。
Thread.sleep(100);
}catch(Exception e){}
}
}
}).start();

在注释里写你的算法就行了

3. 求一段JAVA编写的贪吃蛇小程序源代码

用MVC方式实现的贪吃蛇游戏,共有4个类。运行GreedSnake运行即可。主要是观察者模式的使用,我已经添加了很多注释了。
1、
/*
* 程序名称:贪食蛇
* 原作者:BigF
* 修改者:algo
* 说明:我以前也用C写过这个程序,现在看到BigF用Java写的这个,发现虽然作者自称是Java的初学者,
* 但是明显编写程序的素养不错,程序结构写得很清晰,有些细微得地方也写得很简洁,一时兴起之
* 下,我认真解读了这个程序,发现数据和表现分开得很好,而我近日正在学习MVC设计模式,
* 因此尝试把程序得结构改了一下,用MVC模式来实现,对源程序得改动不多。
* 我同时也为程序增加了一些自己理解得注释,希望对大家阅读有帮助。
*/

package mvcTest;

/**
* @author WangYu
* @version 1.0
* Description:
* </pre>
* Create on :Date :2005-6-13 Time:15:57:16
* LastModified:
* History:
*/
public class GreedSnake {
public static void main(String[] args) {
SnakeModel model = new SnakeModel(20,30);
SnakeControl control = new SnakeControl(model);
SnakeView view = new SnakeView(model,control);
//添加一个观察者,让view成为model的观察者
model.addObserver(view);

(new Thread(model)).start();
}
}

-------------------------------------------------------------
2、

package mvcTest;

//SnakeControl.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

/**
* MVC中的Controler,负责接收用户的操作,并把用户操作通知Model
*/
public class SnakeControl implements KeyListener{
SnakeModel model;

public SnakeControl(SnakeModel model){
this.model = model;
}

public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (model.running){ // 运行状态下,处理的按键
switch (keyCode) {
case KeyEvent.VK_UP:
model.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
model.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
model.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
model.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
model.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
model.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
model.changePauseState();
break;
default:
}
}

// 任何情况下处理的按键,按键导致重新启动游戏
if (keyCode == KeyEvent.VK_R ||
keyCode == KeyEvent.VK_S ||
keyCode == KeyEvent.VK_ENTER) {
model.reset();
}
}

public void keyReleased(KeyEvent e) {
}

public void keyTyped(KeyEvent e) {
}
}
-------------------------------------------------------------
3、
/*
*
*/

package mvcTest;

/**
* 游戏的Model类,负责所有游戏相关数据及运行
* @author WangYu
* @version 1.0
* Description:
* </pre>
* Create on :Date :2005-6-13 Time:15:58:33
* LastModified:
* History:
*/
//SnakeModel.java
import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;

/**
* 游戏的Model类,负责所有游戏相关数据及运行
*/
class SnakeModel extends Observable implements Runnable {
boolean[][] matrix; // 指示位置上有没蛇体或食物
LinkedList nodeArray = new LinkedList(); // 蛇体
Node food;
int maxX;
int maxY;
int direction = 2; // 蛇运行的方向
boolean running = false; // 运行状态

int timeInterval = 200; // 时间间隔,毫秒
double speedChangeRate = 0.75; // 每次得速度变化率
boolean paused = false; // 暂停标志

int score = 0; // 得分
int countMove = 0; // 吃到食物前移动的次数

// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;

public SnakeModel( int maxX, int maxY) {
this.maxX = maxX;
this.maxY = maxY;

reset();
}

public void reset(){
direction = SnakeModel.UP; // 蛇运行的方向
timeInterval = 200; // 时间间隔,毫秒
paused = false; // 暂停标志
score = 0; // 得分
countMove = 0; // 吃到食物前移动的次数

// initial matirx, 全部清0
matrix = new boolean[maxX][];
for (int i = 0; i < maxX; ++i) {
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i], false);
}

// initial the snake
// 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
int initArrayLength = maxX > 20 ? 10 : maxX / 2;
nodeArray.clear();
for (int i = 0; i < initArrayLength; ++i) {
int x = maxX / 2 + i;//maxX被初始化为20
int y = maxY / 2; //maxY被初始化为30
//nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
//默认的运行方向向上,所以游戏一开始nodeArray就变为:
// [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}

// 创建食物
food = createFood();
matrix[food.x][food.y] = true;
}

public void changeDirection(int newDirection) {
// 改变的方向不能与原来方向同向或反向
if (direction % 2 != newDirection % 2) {
direction = newDirection;
}
}

/**
* 运行一次
* @return
*/
public boolean moveOn() {
Node n = (Node) nodeArray.getFirst();
int x = n.x;
int y = n.y;

// 根据方向增减坐标值
switch (direction) {
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}

// 如果新坐标落在有效范围内,则进行处理
if ((0 <= x && x < maxX) && (0 <= y && y < maxY)) {

if (matrix[x][y]) { // 如果新坐标的点上有东西(蛇体或者食物)
if (x == food.x && y == food.y) { // 吃到食物,成功
nodeArray.addFirst(food); // 从蛇头赠长

// 分数规则,与移动改变方向的次数和速度两个元素有关
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet > 0 ? scoreGet : 10;
countMove = 0;

food = createFood(); // 创建新的食物
matrix[food.x][food.y] = true; // 设置食物所在位置
return true;
} else // 吃到蛇体自身,失败
return false;

} else { // 如果新坐标的点上没有东西(蛇体),移动蛇体
nodeArray.addFirst(new Node(x, y));
matrix[x][y] = true;
n = (Node) nodeArray.removeLast();
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false; // 触到边线,失败
}

public void run() {
running = true;
while (running) {
try {
Thread.sleep(timeInterval);
} catch (Exception e) {
break;
}

if (!paused) {
if (moveOn()) {
setChanged(); // Model通知View数据已经更新
notifyObservers();
} else {
JOptionPane.showMessageDialog(null,
"you failed",
"Game Over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}

private Node createFood() {
int x = 0;
int y = 0;
// 随机获取一个有效区域内的与蛇体和食物不重叠的位置
do {
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
} while (matrix[x][y]);

return new Node(x, y);
}

public void speedUp() {
timeInterval *= speedChangeRate;
}

public void speedDown() {
timeInterval /= speedChangeRate;
}

public void changePauseState() {
paused = !paused;
}

public String toString() {
String result = "";
for (int i = 0; i < nodeArray.size(); ++i) {
Node n = (Node) nodeArray.get(i);
result += "[" + n.x + "," + n.y + "]";
}
return result;
}
}

class Node {
int x;
int y;

Node(int x, int y) {
this.x = x;
this.y = y;
}
}
------------------------------------------------------------
4、

package mvcTest;

//SnakeView.java
import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;

/**
* MVC模式中得Viewer,只负责对数据的显示,而不用理会游戏的控制逻辑
*/
public class SnakeView implements Observer {
SnakeControl control = null;
SnakeModel model = null;

JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;

public static final int canvasWidth = 200;
public static final int canvasHeight = 300;

public static final int nodeWidth = 10;
public static final int nodeHeight = 10;

public SnakeView(SnakeModel model, SnakeControl control) {
this.model = model;
this.control = control;

mainFrame = new JFrame("GreedSnake");

Container cp = mainFrame.getContentPane();

// 创建顶部的分数显示
labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);

// 创建中间的游戏显示区域
paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
paintCanvas.addKeyListener(control);
cp.add(paintCanvas, BorderLayout.CENTER);

// 创建底下的帮助栏
JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom, BorderLayout.SOUTH);

mainFrame.addKeyListener(control);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
}

void repaint() {
Graphics g = paintCanvas.getGraphics();

//draw background
g.setColor(Color.WHITE);
g.fillRect(0, 0, canvasWidth, canvasHeight);

// draw the snake
g.setColor(Color.BLACK);
LinkedList na = model.nodeArray;
Iterator it = na.iterator();
while (it.hasNext()) {
Node n = (Node) it.next();
drawNode(g, n);
}

// draw the food
g.setColor(Color.RED);
Node n = model.food;
drawNode(g, n);

updateScore();
}

private void drawNode(Graphics g, Node n) {
g.fillRect(n.x * nodeWidth,
n.y * nodeHeight,
nodeWidth - 1,
nodeHeight - 1);
}

public void updateScore() {
String s = "Score: " + model.score;
labelScore.setText(s);
}

public void update(Observable o, Object arg) {
repaint();
}
}
希望采纳

4. 用JAVA语言写贪吃蛇游戏,其中蛇吃到蛇身游戏就结束,请问这个代码怎么写呀

蛇头的坐标等于蛇身任何一处的坐标,自己去写吧!

5. 请给我一份完整的贪吃蛇(蛇吃蛋)Java源代码

我已经测试过,可以运行.你自己看下嘛,还是挺简单的,只要是学了JAVA,我相信都能看明白,呵呵
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
public class SnakeGame{
public static void main(String[] args){
SnakeFrame frame = new SnakeFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
//----------记录状态的线程
class StatusRunnable implements Runnable{
public StatusRunnable(Snake snake,JLabel statusLabel,JLabel scoreLabel){
this.statusLabel = statusLabel;
this.scoreLabel = scoreLabel;
this.snake = snake;
}
public void run(){
String sta = "";
String spe = "";
while(true){

switch(snake.status){
case Snake.RUNNING:
sta = "Running";break;
case Snake.PAUSED:
sta = "Paused";break;
case Snake.GAMEOVER:
sta = "GameOver";break;
}
statusLabel.setText(sta);
scoreLabel.setText(""+snake.score);
try{
Thread.sleep(100);
}
catch(Exception e){
}
}
}
private JLabel scoreLabel;
private JLabel statusLabel;
private Snake snake;
}
//----------蛇运动以及记录分数的线程
class SnakeRunnable implements Runnable{
public SnakeRunnable(Snake snake,Component component){
this.snake = snake;
this.component = component;
}
public void run(){
while(true){
try{
snake.move();
component.repaint();
Thread.sleep(snake.speed);
}
catch(Exception e){
}
}
}
private Snake snake;
private Component component;
}
class Snake{
boolean isRun;//---------是否运动中
ArrayList<Node> body;//-----蛇体
Node food;//--------食物
int derection;//--------方向
int score ;
int status;
int speed;
public static final int SLOW = 500;
public static final int MID = 300;
public static final int FAST = 100;
public static final int RUNNING = 1;
public static final int PAUSED = 2;
public static final int GAMEOVER = 3;
public static final int LEFT = 1;
public static final int UP = 2;
public static final int RIGHT = 3;
public static final int DOWN = 4;
public Snake(){
speed = Snake.SLOW;
score = 0;
isRun = false;
status = Snake.PAUSED;
derection = Snake.RIGHT;
body = new ArrayList<Node>();
body.add(new Node(60,20));
body.add(new Node(40,20));
body.add(new Node(20,20));
makeFood();
}
//------------判断食物是否被蛇吃掉
//-------如果食物在蛇运行方向的正前方,并且与蛇头接触,则被吃掉
private boolean isEaten(){
Node head = body.get(0);
if(derection == Snake.RIGHT && (head.x+Node.W) == food.x&&head.y == food.y )
return true;
if(derection == Snake.LEFT && (head.x-Node.W) == food.x&&head.y == food.y )
return true;
if(derection == Snake.UP && head.x == food.x&&(head.y-Node.H) == food.y )
return true;
if(derection == Snake.DOWN && head.x == food.x&&(head.y+Node.H) == food.y )
return true;
else return false;
}
//----------是否碰撞
private boolean isCollsion(){
Node node = body.get(0);
//------------碰壁
if(derection == Snake.RIGHT && node.x == 280)
return true;
if(derection == Snake.UP && node.y == 0)
return true;
if(derection == Snake.LEFT && node.x == 0)
return true;
if(derection == Snake.DOWN && node.y == 380)
return true;
//--------------蛇头碰到蛇身
Node temp = null;
int i = 0;
for(i = 3;i<body.size();i++)
{
temp = body.get(i);
if(temp.x == node.x && temp.y==node.y)
break;
}
if(i < body.size())
return true;
else return false;
}
//-------在随机的地方产生食物
public void makeFood(){
Node node = new Node(0,0);
boolean isInBody = true;
int x = 0,y = 0;
int X = 0,Y = 0;
int i = 0;
while(isInBody){
x = (int)(Math.random()*15);
y = (int)(Math.random()*20);
X = x*Node.W;
Y = y*Node.H;
for(i = 0;i < body.size();i ++){
if( X == body.get(i).x && Y == body.get(i).y)
break;
}
if(i < body.size())
isInBody = true;
else
isInBody = false;
}
food = new Node(X,Y);
}
//---------改变运行方向
public void changeDerection(int newDer){
if(derection%2 != newDer%2)//-------如果与原来方向相同或相反,则无法改变
derection = newDer;
}
public void move(){
if(isEaten()){//-----如果食物被吃掉
body.add(0,food);//--------把食物当成蛇头成为新的蛇体
score += 10;
makeFood();//--------产生食物
}
else if(isCollsion())//---------如果碰壁或自身
{
isRun = false;
status = Snake.GAMEOVER;//-----结束
}
else if(isRun){//----正常运行(不吃食物,不碰壁,不碰自身)
Node node = body.get(0);
int X = node.x;
int Y = node.y;
//------------蛇头按运行方向前进一个单位
switch(derection){
case 1:
X-=Node.W;
break;
case 2:
Y-=Node.H;
break;
case 3:
X+=Node.W;
break;
case 4:
Y+=Node.H;
break;
}
body.add(0,new Node(X,Y));
//---------------去掉蛇尾
body.remove(body.size()-1);
}
}
}
//---------组成蛇身的单位,食物
class Node
{
public static final int W = 20;
public static final int H = 20;
int x;
int y;
public Node(int x,int y){
this.x = x;
this.y = y;
}
}
//------画板
class SnakePanel extends JPanel{
Snake snake;
public SnakePanel(Snake snake){
this.snake = snake;
}
public void paintComponent(Graphics g){
super.paintComponent(g);
Node node = null;
for(int i = 0;i < snake.body.size();i++){//---红蓝间隔画蛇身
if(i%2 == 0)
g.setColor(Color.blue);
else g.setColor(Color.yellow);
node = snake.body.get(i);
g.fillRect(node.x,node.y,node.H,node.W);//*******************试用*********************
}
node = snake.food;
g.setColor(Color.red);
g.fillRect(node.x,node.y,node.H,node.W);
}
}
class SnakeFrame extends JFrame{
private JLabel statusLabel;
private JLabel speedLabel;
private JLabel scoreLabel;
private JPanel snakePanel;
private Snake snake;
private JMenuBar bar;
JMenu gameMenu;
JMenu helpMenu;
JMenu speedMenu;
JMenuItem newItem;
JMenuItem pauseItem;
JMenuItem beginItem;
JMenuItem helpItem;
JMenuItem aboutItem;
JMenuItem slowItem;
JMenuItem midItem;
JMenuItem fastItem;

public SnakeFrame(){
init();
ActionListener l = new ActionListener(){
public void actionPerformed(ActionEvent e){
if(e.getSource()==pauseItem)
snake.isRun = false;
if(e.getSource()==beginItem)
snake.isRun = true;
if(e.getSource()==newItem)
{ newGame();
}
//------------菜单控制运行速度
if(e.getSource()==slowItem)
{
snake.speed = Snake.SLOW;
speedLabel.setText("Slow");
}
if(e.getSource()==midItem)
{
snake.speed = Snake.MID;
speedLabel.setText("Mid");
}
if(e.getSource()==fastItem)
{
snake.speed = Snake.FAST;
speedLabel.setText("Fast");
}
}
};
pauseItem.addActionListener(l);
beginItem.addActionListener(l);
newItem.addActionListener(l);
aboutItem.addActionListener(l);
slowItem.addActionListener(l);
midItem.addActionListener(l);
fastItem.addActionListener(l);
addKeyListener(new KeyListener(){
public void keyPressed(KeyEvent e){
switch(e.getKeyCode()){
//------------方向键改变蛇运行方向
case KeyEvent.VK_DOWN://
snake.changeDerection(Snake.DOWN);
break;
case KeyEvent.VK_UP://
snake.changeDerection(Snake.UP);
break;
case KeyEvent.VK_LEFT://
snake.changeDerection(Snake.LEFT);
break;
case KeyEvent.VK_RIGHT://
snake.changeDerection(Snake.RIGHT);
break;
//空格键,游戏暂停或继续
case KeyEvent.VK_SPACE://
if(snake.isRun == true)
{snake.isRun = false;snake.status = Snake.PAUSED;break;}
if(snake.isRun == false)
{snake.isRun = true; snake.status = Snake.RUNNING;break;}
}
}
public void keyReleased(KeyEvent k){
}
public void keyTyped(KeyEvent k){
}
});
}
private void init(){
speedLabel = new JLabel();
snake = new Snake();
setSize(380,460);
setLayout(null);
this.setResizable(false);
bar = new JMenuBar();
gameMenu = new JMenu("Game");
newItem= new JMenuItem("New Game");
gameMenu.add(newItem);
pauseItem = new JMenuItem("Pause");
gameMenu.add(pauseItem);
beginItem = new JMenuItem("Continue");
gameMenu.add(beginItem);
helpMenu = new JMenu("Help");
aboutItem = new JMenuItem("About");
helpMenu.add(aboutItem);
speedMenu = new JMenu("Speed");
slowItem = new JMenuItem("Slow");
fastItem = new JMenuItem("Fast");
midItem = new JMenuItem("Middle");
speedMenu.add(slowItem);
speedMenu.add(midItem);
speedMenu.add(fastItem);
bar.add(gameMenu);
bar.add(helpMenu);
bar.add(speedMenu);
setJMenuBar(bar);
statusLabel = new JLabel();
scoreLabel = new JLabel();
snakePanel = new JPanel();
snakePanel.setBounds(0,0,300,400);
snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray));
add(snakePanel);
statusLabel.setBounds(300,25,60,20);
add(statusLabel);
scoreLabel.setBounds(300,20,60,20);
add(scoreLabel);
JLabel temp = new JLabel("状态");
temp.setBounds(310,5,60,20);
add(temp);
temp = new JLabel("分数");
temp.setBounds(310,105,60,20);
add(temp);
temp = new JLabel("速度");
temp.setBounds(310,55,60,20);
add(temp);
speedLabel.setBounds(310,75,60,20);
add(speedLabel);
}
private void newGame(){
this.remove(snakePanel);
this.remove(statusLabel);
this.remove(scoreLabel);
speedLabel.setText("Slow");
statusLabel = new JLabel();
scoreLabel = new JLabel();
snakePanel = new JPanel();
snake = new Snake();
snakePanel = new SnakePanel(snake);
snakePanel.setBounds(0,0,300,400);
snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray));
Runnable r1 = new SnakeRunnable(snake,snakePanel);
Runnable r2 = new StatusRunnable(snake,statusLabel,scoreLabel);
Thread t1 = new Thread(r1);
Thread t2 = new Thread(r2);
t1.start();
t2.start();
add(snakePanel);
statusLabel.setBounds(310,25,60,20);
add(statusLabel);
scoreLabel.setBounds(310,125,60,20);
add(scoreLabel);
}

}

6. 用java做一个贪吃蛇的小游戏,怎么实现,用新建类来实现

用java做一个贪吃蛇的小游戏
最好去JAVA交流论坛下个代码

7. Java 编写 贪吃蛇游戏的 大体思路是什么

楼主没有看到蛇移动的本质,蛇虽然是分成很多块,但他们还是一个整体,每一块的移动都和上一块有关,所以不需要对每一块都进行判断。
原理:
把蛇身体的每一块看成一个对象(对象存储该块的坐标和相关信息),作为节点存储在线性链表中,再设置一个变量标志蛇的方向(通过按键可以改变)。一般人都是让每一个节点等于他指向的下一个节点,并让头节点改变位置来实现转弯和移动,这个算法复杂度太高(O(n)),实际上只要做两步操作,插入一个头节点,删除一个尾节点就可以了,新插入的头节点位置根据蛇当前的方向决定 用一个数组将蛇头的行径记录下来,然后第二段的下一个方格设置为蛇头走过的方格,这样子蛇走过的路径都是前一段走过的,最后将跟着蛇头走了,比如
蛇身的路径
for(int i=snakeLength-1;i>0;i--){
rows[i]=rows[i-1];//依次将蛇前面一段走过行的路段赋值给蛇的下一段
cols[i]=cols[i-1];//依次将蛇前面一段走过列的路段赋值给蛇的下一段
}
for(int i=1;i<snakeLength;i++){
gamePanel[rows[i]][cols[i]].setBackground(Color.red);//将整个面板上蛇身走过的行和列设置为不同的颜色,当然可以用图片来设置
}
蛇头走过的行和列(rows[0],cols[i])要根据不同的方向加减1来将面板设置成不同的颜色
如gamePanel[rows[i]-1][cols[i]+1].setBackground(Color.red)

8. 初学java 尝试写一个贪吃蛇小游戏,怎么让“蛇”不停的动起来 现在是按一个键动一下

代码没粘全啊,开头应该给出一个默认运动方向,线程里应该调用direction()函数。你看看这个吧:http://wenku..com/view/2093560c90c69ec3d5bb753d.html#39124-qzone-1-25161-

9. Java贪吃蛇的界面背景代码怎么写

这是一个最基本的界面,下面又不会的地方去查API
import java.awt.*;
import javax.swing.*;
public class View {
JFrame frame;
Container c;
JLabel backgound;
JButton start;
JLabel help;
public void first(){
frame=new JFrame("我的贪吃蛇");
c=frame.getContentPane();
c.setLayout(null);
Font f1=new Font("楷体",Font.BOLD,50);
backgound=new JLabel();
backgound.setBounds(0,0,800,600);
c.add(backgound);
backgound.setLayout(null);
start=new JButton();
start.setBounds(300,70,200,58);
start.setCursor(new Cursor(Cursor.HAND_CURSOR));
start.setBorder(null);
start.setContentAreaFilled(false);
backgound.add(start);
help = new JLabel();
help.setText("游戏帮助");
help.setBounds(180,230,500,50);
help.setForeground(Color.black);
help.setFont(f1);
backgound.add(help);
frame.setSize(800,600);
frame.setResizable(false);
frame.setVisible(true);
}

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